﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Pistol : MonoBehaviour {
	public GameObject peluru;
	public Transform moncongPistol;


	//melakukan subscribsi method ke event
	void OnEnable(){
		ButtonShoot.Click += BulletShoot;
	}

	void BulletShoot(){
		//diisi kode untuk menembakan peluru
		Rigidbody rig = Instantiate(peluru, moncongPistol.position, Quaternion.identity).GetComponent<Rigidbody>();
		rig.velocity = moncongPistol.TransformDirection (Vector3.forward*400);
	}
}